Guitar Hero Playing vs. Guitar Playing
Jan. 26th, 2007 02:25 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Oh, bah. BAH.
Normally, I like Steven Levy's entertainment articles (granted, I don't think I've picked up a Newsweek regularly in a few years, but I recognize the name on articles I'd read frequently), but this one gets me, right here.
A few points to take down on this one. Firstly, as one poster at Kotaku mentioned, "So playing guitar games makes people not want to play real guitars, but playing shooting games makes people want to shoot real guns. Makes sense to me."
Granted, Steven Levy isn't exactly one of those video game alarmists in general, so he might not stand with that logic. It was just a funny remark that I enjoyed reading.
The real point I'm looking at is the following point of dispute, which does kind of play along the lines of the initial GTA-style argument: "But by bestowing the rewards of virtuosity to those who haven't spent years to earn it, is it dumbing down musicianship? If a teenager can easily become a make-believe guitar hero, does that mean he won't ever bother to master the real thing?"
Say it with me now: OH FOR CHRIST'S SAKE IT'S A GAME. PEOPLE KNOW WHEN THEY'RE PLAYING A GAME.
For the love of God, I've played Guitar Hero, DDR, Donkey Konga, Beatmania IIDX, and lord knows how many of those Time Crisis and Ridge Racer games, all of which provide some sort of instrument to "immerse" you, draw you a degree closer into the game. I've done pretty okay-ish on most of them--lots better on some, actually pretty crappily on others. But I don't use those as an evaluation of how I'd perform equivalent tasks in real life. Sure, I can't Max anymore, but I can still play my share of catas; that doesn't mean I don't realize I look like an idiot on the real dance floor. That's why I go out on the dance floor in the first place: now that I've got my basic sense of rhythm down, I'm going out there to work on actual dance moves. Hell, if DDR WERE just like dancing, we wouldn't have separate competitions for technical and freestyle.
As for Guitar Hero, despite being pretty good at the game, I am well-aware that I'm never going to play at Nassau or the Arena, or even the fucking Usine by five-starring Hangar 18 or Free Bird, even at Expert.
For that, I'm aware that I need real guitar practice.
Sure, I'm probably not going to go through with it, but you know what? Odds are that the people who aren't willing to go on with it are the people who were gonna drop playing guitar within a couple of months of lessons in the first place. You know, the kind of lads whose only endgoal for picking up the guitar is to play Phish, DMB, and Stairway to lure (insert sex-oriented slang term of preference) into their dorm rooms and get the other kind of play. (Guilty as charged, I guess.)
Just as easily, Guitar Hero just might inspire someone to go check out the real thing. And with Guitar Hero, while they may not be able to shred as soon as they pick up, at least they're given some of the basic concepts at work, like hammer-ons/pull-offs and the understanding that the note is determined by the highest fret held down.
The article even kind of collapses on itself with the following sentence: "it's no different from other experiences made virtually accessible by the computer, from being a World War II sniper to playing golf like Tiger Woods."
Because again, those are games. Nobody, not even the author, expects to be able to pick up a mouse, go "BOOM! HEADSHOT! BOOM! HEADSHOT! BOOM! HEADSHOT! BOOM! HEADSHOT!" and then replicate exactly that in real life the first time they wrap thier hands around a rifle; nor does he make any suggestion of lament that there are fewer snipers or Tiger Woods in this world.
All the people at Harmonix (and Konami, and Namco, and Sega, and all those other people who've made arcade cabinets/custom home controllers that simulate actual devices) are doing are optimizing the work/fun ratio so that you can feel like you're doing something that's producing results. And you are--but you don't feel like you're playing the guitar, no more than you would playing air guitar (uh, also guilty as charged).
And despite the fact that, yes, it feels awesome to hit 97% on Bark at the Moon Expert and watch your friends' jaws drop (alas, not guilty as charged), I have this sneaking feeling that it feels nothing like the high you'd get playing to a rousing ovation from your first sold-out audience of 200 (or 200,000--also, unfortunately, not guilty).
But we GH players are well aware of that.
And if we're ambitious enough to go for that kind of high, you bet your ass we'll pick up a real guitar for it.
There are other parts of that article that annoy me, but that's the bulk of the main argument, so I'll leave it there for now.
Normally, I like Steven Levy's entertainment articles (granted, I don't think I've picked up a Newsweek regularly in a few years, but I recognize the name on articles I'd read frequently), but this one gets me, right here.
A few points to take down on this one. Firstly, as one poster at Kotaku mentioned, "So playing guitar games makes people not want to play real guitars, but playing shooting games makes people want to shoot real guns. Makes sense to me."
Granted, Steven Levy isn't exactly one of those video game alarmists in general, so he might not stand with that logic. It was just a funny remark that I enjoyed reading.
The real point I'm looking at is the following point of dispute, which does kind of play along the lines of the initial GTA-style argument: "But by bestowing the rewards of virtuosity to those who haven't spent years to earn it, is it dumbing down musicianship? If a teenager can easily become a make-believe guitar hero, does that mean he won't ever bother to master the real thing?"
Say it with me now: OH FOR CHRIST'S SAKE IT'S A GAME. PEOPLE KNOW WHEN THEY'RE PLAYING A GAME.
For the love of God, I've played Guitar Hero, DDR, Donkey Konga, Beatmania IIDX, and lord knows how many of those Time Crisis and Ridge Racer games, all of which provide some sort of instrument to "immerse" you, draw you a degree closer into the game. I've done pretty okay-ish on most of them--lots better on some, actually pretty crappily on others. But I don't use those as an evaluation of how I'd perform equivalent tasks in real life. Sure, I can't Max anymore, but I can still play my share of catas; that doesn't mean I don't realize I look like an idiot on the real dance floor. That's why I go out on the dance floor in the first place: now that I've got my basic sense of rhythm down, I'm going out there to work on actual dance moves. Hell, if DDR WERE just like dancing, we wouldn't have separate competitions for technical and freestyle.
As for Guitar Hero, despite being pretty good at the game, I am well-aware that I'm never going to play at Nassau or the Arena, or even the fucking Usine by five-starring Hangar 18 or Free Bird, even at Expert.
For that, I'm aware that I need real guitar practice.
Sure, I'm probably not going to go through with it, but you know what? Odds are that the people who aren't willing to go on with it are the people who were gonna drop playing guitar within a couple of months of lessons in the first place. You know, the kind of lads whose only endgoal for picking up the guitar is to play Phish, DMB, and Stairway to lure (insert sex-oriented slang term of preference) into their dorm rooms and get the other kind of play. (Guilty as charged, I guess.)
Just as easily, Guitar Hero just might inspire someone to go check out the real thing. And with Guitar Hero, while they may not be able to shred as soon as they pick up, at least they're given some of the basic concepts at work, like hammer-ons/pull-offs and the understanding that the note is determined by the highest fret held down.
The article even kind of collapses on itself with the following sentence: "it's no different from other experiences made virtually accessible by the computer, from being a World War II sniper to playing golf like Tiger Woods."
Because again, those are games. Nobody, not even the author, expects to be able to pick up a mouse, go "BOOM! HEADSHOT! BOOM! HEADSHOT! BOOM! HEADSHOT! BOOM! HEADSHOT!" and then replicate exactly that in real life the first time they wrap thier hands around a rifle; nor does he make any suggestion of lament that there are fewer snipers or Tiger Woods in this world.
All the people at Harmonix (and Konami, and Namco, and Sega, and all those other people who've made arcade cabinets/custom home controllers that simulate actual devices) are doing are optimizing the work/fun ratio so that you can feel like you're doing something that's producing results. And you are--but you don't feel like you're playing the guitar, no more than you would playing air guitar (uh, also guilty as charged).
And despite the fact that, yes, it feels awesome to hit 97% on Bark at the Moon Expert and watch your friends' jaws drop (alas, not guilty as charged), I have this sneaking feeling that it feels nothing like the high you'd get playing to a rousing ovation from your first sold-out audience of 200 (or 200,000--also, unfortunately, not guilty).
But we GH players are well aware of that.
And if we're ambitious enough to go for that kind of high, you bet your ass we'll pick up a real guitar for it.
There are other parts of that article that annoy me, but that's the bulk of the main argument, so I'll leave it there for now.
no subject
Date: 2007-01-26 03:09 pm (UTC)The first item on the list? Entirely Guitar Hero's fault.
Three months ago, I barely had any desire to try and learn a musical instrument (again... had a number of violin lessons in my very younger years). Now? God, I keep looking on Craigslist for a bass I can afford so I can start learning.
I've got another friend who's followed the same path.
So rather than GH being incentive to ignore the chance to learn the real thing, why not those few who actually go "Hey, this is pretty cool. Why don't I try out an actual instrument?"
Somewhat of an interesting correlation, but my appreciation for music has broadened significantly since I started playing. I've started asking friends for heavy metal tracks, now.
no subject
Date: 2007-01-26 03:36 pm (UTC)no subject
Date: 2007-01-26 03:39 pm (UTC)no subject
Date: 2007-01-26 04:29 pm (UTC)The issue is more that he thinks (stupidly) that Guitar Hero, by making the experience of virtuosity accessible, socially devalues its prestige. If players think "Wow, I can do this no sweat, what's the big deal?" then their esteem for people who have mastered the actual guitar presumably goes down. I think your point rebutts it fairly well: the experiences aren't transferrable. I would argue the major point of contention is creativity. You can never create in Guitar Hero, merely imitate... to bring something of your own into the world, you need to be able to play the real guitar.
But his core logic isn't exactly faulty, per se. The link between violent video games and violent behavior (or violent mass media period) isn't direct from cause to action. Consumption of the content leads to contextual changes in behavior; the big trotted-out one is that violent content leads to increased aggression (which then leads to violent behavior). Levy's premise -- insofar as I can gather it from your quotes -- is basically the same. That's why I think it's erroneous to say he's suggesting that the playing of the game directly leads to an action, but rather than it contributes to a climate where virtual experience substitutes for real experience (golf, sniping) so that real experience is devalued and becomes less desirable. I guess with sniping that's a good thing?
I don't know. I agree that it's a somewhat silly tack to take with Guitar Hero, but the basic stance does bear thinking about in a broader view.
no subject
Date: 2007-01-26 05:39 pm (UTC)However, the idea that anyone can see these actual guitar solos being played and think, "dude, I did that in Guitar Hero the other day, so like whatever," is completely alien to me. (It's a lot easier to "get" where the "LOL lern 2 ply rlgtr plz" idiots are coming from, despite how annoying and trollish that statement is.) Again, I'd think those kinds of people were never going to be legitimate players in the guitar arena anyway.
no subject
Date: 2007-01-27 04:56 pm (UTC)The issue about cultural and symbolic systems like that is that they work on unconscious levels. It's not that you make a conscious, everyday thing like "Dude, I can do that in Guitar Hero, so whatever". Instead, you make subconscious connections between the ease of Guitar Hero and guitar playing. Over time that has the potential to devalue real guitar playing on a symbolic level.
Obviously you can't draw any real conclusions without research, so this is just conjecture (also see first paragraph of this comment). I'm just against the quick dismissal of arguments like this. I'm in the curious position of being pro-video game but anti-video game positivism.
no subject
Date: 2007-01-27 12:44 am (UTC)no subject
Date: 2007-03-14 02:40 am (UTC)I can't believe someone actually made that argument. Your outrage is well placed and well stated.
Now excuse me while I go jump on some pointy-headed orange dudes and eat mushrooms I find in question-mark boxes.